Contact SPACE for event and ticket information.

CINEMA 4D and Broadcast

Sunday, March 18, 2012 at 10:00 AM - Friday, June 1, 2012 at 6:00 PM (GMT)

London, United Kingdom

CINEMA 4D and Broadcast

Ticket Information

Ticket Type Sales End Price Fee Quantity
Cinema 4D and Broadcast Jun 1, 2012 £150.00 £4.40

Event Details

10 Day Course
Date: Anytime
Times: 10.00am to 5.00pm
Price: £150.00
Instructor: Self-Learning

Course Setup
This course consists of 10 video-based lessons. Each lesson is approximately 30 minutes in duration and most include supplementary files and footage.
This course can be taken at any time - for instance every day for 10 days, or once a week for 10 weeks.

Cinema 4D is a versatile and powerful 3D animation tool used by professionals working in broadcast animation, product design, game development and a wide range of other 3D modelling and animation applications.

This course is aimed at motion graphic designers and animators. In this course you will be taken through the development and animation of a TV Channel Ident, from the initial concept stage, right through to the final rendering and delivery part of the process. 

The structure and workflow of this course will be similar to the typical studio workflow you would find when working on a real world production.

Course Outline

Lesson 1: Concept Development
A look at the initial boards created for the Ident and the concepts and scripts behind them. 

Lesson 2: Animatics
Create the animatic for the Ident using Adobe After Effects CS5. Although the work is quite simple, it is an essential part of the process and this will create a solid foundation for building upon over the following lessons. You will work with masks, 3D layers, parenting, shape layers and time-remapping.

Lesson 3: Modelling
Model the joystick in Cinema4D. Covering many of the most commonly used tools when modelling with hyperNURBS including, knife, edge cut, extrude, loop and ring selection. 

Lesson 4: Tracking
Using supervised tracking to track and solve the tunnel shot. Covers general workflow in Syntheyes. Solving difficult shots. Clean up trackers. Creating a coordinate system. Exporting python script for C4D.

Lesson 5: Style Frame, Render and Comp 
Importing the tracking data into Cinema4D to incorporate 3D elements into the live action plate. Build proxy elements of the live action plate to develop the 3D – 2D pipeline for the project, discovering which passes need to be rendered. 

Lesson 6: 3D Animation, Render and Comp
This is the first blocking stage to animate all the elements and prepare them for output. The render passes will be created, output and brought into the composite for review.

Lesson 7: Creating the graphic elements in Cinema4D 
Using the knife tool to create cuts for generating splines from the tunnel geometry. Cloner Object to clone graphics along the splines. SplineWrap to deform geometry along the splines.

Lesson 8: Animation
Animating the graphic elements appearing through the shot. Working with effectors to control scale, visibility and time offset keyframe animation of cloned objects. Using constraints for dynamic parenting. Morphing with Pose Morph and baking the resulting morph to point level animation.

Lesson 9: Correcting Errors
Creating some basic materials for the graphics, using formula effector and multishader. Generating geometry through collision using Bool, Matrix object and Tracer. Preparing file for multipass rendering.

Lesson 10: Final Grade and Output
Import 3D elements and into the composite and finalise the 2D graphic elements and the complete the grade. The comp will be setup for final render and review

Full Course Listing: http://www.spacestudios.org.uk/whats-on/courses/cinema-4d-and-broadcast

Concessions:
10% Concession to SPACE Tenants, Students, OAPs, and Unemployed Individuals.  Proof of status will be required upon arrival. 

Enter STUDIO10, STUDENT10, OAP10, JOB10 when booking.

 

Enquiries
0208 525 4330
training@spacestudios.org.uk